Blogshares Quick Tip! Game server time
Do you ever miss out on ideas or a buy because your PC clock is not set to the Blog$hares game server time? It can be frustrating constantly refreshing your browser because your PC time is not in sync with the server.
Check out this link where you can find out the exact server time on any server. Just type in blogshares.com and you will see the exact time of the server. Simply match your PC clock or a desk clock with their server time and you will be ready to roll. Enjoy!

Technorati Tags: blogshares, buying, fantasy stock market, game tips, games, ideas, stocks, time
Posted on October 27th, 2007 by MNO and filed under Blogshares, Game Tips | No Comments »
How to Make Trillions in the Idea Market
OK since i am not sure how much you know and how much you don’t know, i will start in the beginning and make sure everything is simple to understand. we can go into more detail at some point. you can ask questions about anything you dont understand and i can get back to you.
I assume you know how to drop ideas, but just in case there is some confusion or false info running around, here is the deal:
1) The only way for ideas to drop are to reindex blogs in that industry. Selling/Buying shares does NOT drop ideas.
2) The amount of ideas that drop depends on two factors… incoming links and which industries are voted in the top 5 for a blog.

Example:
- 1 blog has 1 incoming link and is voted into 1 industry
- 1 blog has 5 incoming links and is voted into 5 industries
These blogs will both drop the same amount of ideas per industry. the drop gets spread amongst however many industries are voted, and the more incoming links the more ideas that drop. make sense?
this is why when youre artefact hunting, you can index the top blogs and catch the biggest idea drops for that industry. as long as they are voted in top 5 for that blog, they will drop. top 5 doesnt mean top 5 blogs in an industry, it means that if a blog is voted into 10 or 20 industries, only the top 5 (underlined) drop. hope that is clear as well.

for idea/wealth building, the point is not to drop TONS of ideas onto the market for you to buy. the point is to slowly dribble small amounts per drop so you still gain ideas, but at a slower rate, and the price will rise as i will show below. to get started, you could index a top blog and catch all those ideas, but you will have to dribble out ideas to make the price go up…

ideas do not rise and fall arbitrarily or at random. there is an equation for determining whether an industry is on the rise or on the fall. it is based on several numbers located on the ideas page when youre looking at your idea portfolio. lets go over some of these:
in the 2nd column, you see O,A,E,D. obviously you know what the first two are. the E is how many ideas exist. once an industry has 10million existing, it is penalized. thats why you see those for most of the tiny priced ideas. there are ways to reduce the existing, we can get into that later. but for now remember, when it gets close to 10mil existing, it will be penalized if it goes over.
the next numbers are more complicated and will be explained through this post:
in the last column, you see U, D2, Avg10,Last,1week,2weeks.
U - this is the upward pressure applied towards this industry. the higher the U, the higher the % will go up on the next drop.
D2 - this is a ratio of the price of that industry compared to the rest of the industries in the game.
Avg10 - this is the average # of ideas of the last 10 drops in this industry.
Last - the last price % increase/decrease
1Week - price % increase/decrease over last week
2week - price % increase/decrease over last 2 weeks
I remember early on, MNO told me to sell ideas that are in the red and to buy ideas that are in the green. This is not always the case, as ideas that are always in the green will eventually fall, and ideas in the red could always rise into green again. also just like any market, the idea is to buy low and sell high. some industries are better for this than others, so there is no golden rule between red and green industries.
The true math is more complicated, although after you learn how to evaluate industries it will be much easier. so lets begin… (NOTE: these arent laws, these are just benchmarks to go by. prices may fall even if they dont fit within the range of what i am saying, anything is possible, just be aware of whats going on and be proactive in profiting from ideas before selling them off. people could lose a lot of money if they dont understand everything.)
The E, Avg10, U, and D2 are all related. Lets just use some fake numbers as an example.
Price: 1,000,000 per idea
E: 3,000,000
Avg10: 480
U: .877
D2: .20
OK to figure out if this is an industry worth building, first look at D2. most of the time when D2 is above .35, the industry price is about to reach its peak. most industries will have a very low D2, sometimes it could be .0025. this means there is a lot of room for growth and this is an excellent industry to get into. the example above still has room to grow, so it is a good buy.
Next, calculate if this will rise on the next drop or fall. since the E and Avg10 are related, here is how to do it:
1) Take E and divide by 1,000 (or lop off last 3 digits). this would be 3,000.
2) Divide this number by 3. this would be 1,000.
3) This is the number that avg10 must be below in order for the price of the ideas to increase. so our avg10 right now is 480 and it is well below the 1,000 requirement. the next drop for this industry will make the price go up.
Try the equation with the ideas in the picture above. You can see that all the avg10’s are below the E/3000. You can also see the rate of % increase is proportionate to the difference between U and D2. Documentary is rising the slowest because the D2 is the highest of the three.
the safest way to bring the avg10 back down below E/3000 is to do several rounds of indexing a blog with 1 incoming link and 5 voted industries. if you do 10 of these in a row, the avg10 will be all the way down to 181. on the same note, if you see that avg10 is already low, you can index a blog with more incoming links. this will make the avg10 rise, but as long as it stays below E/3000 you will be bumping the price up. also you will be gaining more ideas and as the price of your lump sum of ideas increases, you will be gaining mass amounts of wealth.
How do you find good industries to build? Well the best ones are industries where there arent too many huge blogs with tons of incoming links. You open yourself up to attack if you are building an industry and all it takes is for 1 enemy to index the top blogs and raise the avg10 up too high, causing you to lose tons of value. usually you can see by the graphs whether an industry is flatlined, rising, or falling. take a look…
Rising Industry:


Falling Industry:


- If it is flatlined, you should be able to index 1 blog per drop starting with the lowest value blogs in the industry. if you see a bunch of blogs in the bottom of the page with 0 incoming links, just add those as outgoing links on your own blog, then you can control how many incoming links (1) are coming to those bottom blogs. then you can always drop a couple of those if the avg10 gets too high.
- If it is a riser, that means other people on B$ are also building that industry. If you see lots of activity by the top holders, there’s a good chance thats a good industry to invest in. Build your value alongside the top owner and youll both be very rich in the end.
- If it is a faller, it most likely means there is someone out there trying to harm the industry. If you see a bunch of bumps on the ‘Publicly Held Ideas’ graph, that means the ideas drop and no one picks them up. You can almost see the big drops in value are associated with these public rises in ideas left on the market.
one very important note: if there are ideas out on the market when a drop happens for that industry, three things will happen.
1) The price will drop.
2) The U will go to 0.
3) the number of extra ideas on the market will get eaten, depending on the drop size.
so if there are 10,000 sitting out there and the next drop was 1,000 ideas there will be 9,000 left after the drop. as long as there are no ideas on the market at the time of drop, the price will be based on equations mentioned above.
sometimes idea prices have to come down. they cannot rise forever, and eventually as more ideas come into existence, the lower U will be and the higher D2 will be. remember, when D2 gets close to .35, that means the price is peaking. one way of dealing with this is to put a bunch of ideas on the open market, reindex a biggie, and get all those ideas eaten by the system. # existing will drop and therefore U will be higher and D2 will be lower again.
i hope this long blog and quick lesson makes sense. if you have questions, just comment on the blog and i will answer them here… if you want to see some industries (and the graphs) of ones i am working right now, just check in my portfolio under Working_To_Profit or Working_to_Plus. look at those industries and see the graphs. youll see how most of the avg10’s are low, and ones that are high have negative prices as their last drop.
good luck! and remember, talk to your corp mates (Jin Jirrie, MNO, Ixxperience) before you do anything or if you need to make sure an industry is ready to be built up. I will be adding new entries to these thoughts at a later time. This should get anyone started. Most likely, little dribbling in successive drops will raise any price of any industry. If you drop them all at the same time, the price will surely go down. (Avg10 would be sky high) For example, once you build a valuable artefact, you should try and dribble ideas the next days to make sure the price goes up. Then your raids are worth even more
Last thing… This information can also be used to attack other members of Blogshares. I don’t endorse this behavior because you never know if youre affecting corpmates, but you could drop a bunch of ideas of an enemy onto the market and raise the avg10 very high. if you drop a bunch several ‘Drops’ in a row, the price will fall fall fall. If your enemy owns millions of ideas, they could lose billions-trillions in a couple of drops. also just remember, if the blog is voted into 5 industries, those other ones will drop as well. make sure to keep track of those too and if you see they are profitable, go ahead and pick those up too

Posted on October 22nd, 2007 by the ixxperience and filed under Blogshares, Ideas, Industries | 1 Comment »
Blogshares artefact usage graphs
Those Untouchables who defend our large holdings know only too well the depressive effect of mass slumping which often seems to sweep the blog market as various individuals throw hissy fits, while others use groups of these slumps to gain related shares at low prices. As we well know, this second occurrence ironically can deliver opportunities to acquire attractive shares we may have been eyeing off, cheaply.
Nevertheless, cycling blogs as they near 750PE can be very profitable for those holding large stocks. From the chart on the right, you can see what the current state of play is with artefact usage. Generally, slumps greatly outweigh buzzes so unless sufficient counteractive buzzes are applied to stocks’ relevant industries, everyone’s ability to cycle affected blogs is diminished throughout the game.
Thus there is no need to be reticent about applying judicious buzzes … remembering that artes that haven’t been used for 24 hours are the most effective, and that often one buzz on the tick will have the best result.

Technorati Tags: games, blogshares, online gaming, blogging, artefacts, blogosphere, blogs
Posted on October 8th, 2007 by Jinjirrie and filed under Artefacts, Blogshares | No Comments »
The Untouchables Blogshares Corporation
Welcome to the official blog of The Untouchables, a Blogshares corporation formed on April 27th 2007 by J.C. Redbird. As a young corporation, The Untouchables moved up the ladder faster than most new corporations of the past. Newly appointed corporation founder MNO attributes the quick success of The Untouchables to strong leadership and well coordinated team effort of the original members. It is this strong team spirit that stays alive and is the driving force that has kept this corporation within the top ranks of corporate share holdings today.

Technorati Tags: blogshares, online gaming, community, blogs, blogging, blogosphere
Posted on October 8th, 2007 by MNO and filed under Blogshares, Corporate News | No Comments »
Blogshares is fun with The Untouchables!
Hi all my Untouchable mates from Jin in sunny Queensland, Australia
As you would all know by now, Blogshares is one of those games it is very difficult to stop once you have started. Although some may play this game to be the richest person in Blogshares, I personally play the game because it is fun. In fact I have never had so many deliciously hilarious moments with folks from around the globe in my several years online. So for me it is playing the game, not winning that counts.
Yet, one must also realise our corporation has done incredibly well in a short period of time, and most especially since certain enemies vowed to cripple it. We have triumphed in spite of this, and now hover daily between #2 and #3 positions in corporations in the game. Our members are prospering from shared game tactics and experienced skilled team play in shares and ideas. Amongst our team, you can find whoever and whatever you might need to make your Blogshares experience profitable and fun.

Technorati Tags: fun, games, blogs, blogging, blogshares, fantasy market, blogosphere
Posted on October 8th, 2007 by Jinjirrie and filed under Blogshares, Online Games | No Comments »
Most Valuable Industries to Raid
Not many people in the game do this on a regular basis. For some reason, you all use artefacts to mess with Blog-share$ instead of maximizing your dollar value for having built the artes in the first place. One of my goals is to own at least 1001 of the most expensive ideas with artefacts. I consider expensive to be > $25,000 per idea. Before i had the idea to track how much i was making from Cycling my Raids, i was doing every single one. it takes a solid hour to do this cycle, but now i have created a list to reference for you all to make it much easier on yourself. As of 10.4.2007 this list is current.
What do I mean Cycle Artefacts to Raid?
What i mean is, own 1001 of all ideas over B$25,000.
- Open up one browser window with all your artefacts. Sort by high to low price.
- Open up one browser window where you keep all your 1001 ideas with artefacts over B$25,000. (if you don’t have this folder sorted and maintained weekly, WHAT ARE YOU DOING?!?) Sort by high to low price.
- Open up this link and shrink it so you can just see the list
- On Artefact page (sorted hi to lo), open up ‘Use Arte’ link in new tab for each idea you own that is on this list. Go through each ‘Use Arte’ page and select ‘Raid’ dropdown and ‘#1 blog’ in dropdown.
- On Idea page, open up the heavy view of all the industries you have on this list. Go through each Industry page and open ’sell’ tab, ‘buy’ tab in that order for each industry page you have open. after opening the two new tabs, close the main industry page (ctrl-w).
- Basically you are going to Sell 1000 of xxx , alt-tab, raid #1 blog, alt-tab, ctrl-tab, refresh the buy tab, buy the difference back.
- If you have double arte usage, run through the tabs twice.
- Oh my goodness, is that $70,000,000,000 free dollars? *
* amount of profit depends on how many of these MVP artefacts you have.

Posted on October 4th, 2007 by the ixxperience and filed under Artefacts, Blogshares, Ideas, Industries | No Comments »
How to Set Up Idea Folders, How to Set Bond Pricing, etc.
For whomever reads this blog in the UT corp and thinks they want to become idea snipers, collectors, value buyers, this is how i have set up my idea folders. This was originally an email to my homeboy DeL from the UT corp. I will add to it as ideas (<– ha) come to light. The first step in becoming a top idea trader is to set up your idea folders correctly. Create the following types of folders (use names that mean something to you). some will hold ideas with artes, some will hold ideas without artes. also i will refer to ideas constantly gaining value as ‘winners’ and constant downers as ‘losers’.
(Please consider adding your own Questions to this post in the comments. I will addendum them at the end)
1) Semi-Rare NoArte.
Criteria:
- No Artefact
- # of Ideas Existing >5,000 and <50,000-99,000
- Super Boost/Boost ideas or ideas with <4 blogs
- # of holders of Idea is between 50 and 100
- These are ideas you will most likely be bonding 10 for $1bil-$10bil, depending (read Bond post)
2) Super-Rare NoArte.
Criteria:
- No Artefact
- # of Ideas Existing < 5,000.
- # of holders of Idea is less than 100
- These are ideas you will most likely be bonding 10 for $8bil-$15bil, depending (read Bond post)
3) Expensive Rising NoArte
(note: some from folder 1 or 2 could go in here)
Criteria:
- No Artefact
- # of Ideas Existing doesnt matter. the more the merrier…
- Price of Idea > $1mil.
- winners only.
4) 10,000 idea bonds
Criteria:
-anything you have a 10,000 bond out for
5) High Value Cycle Raids
Criteria:
- Price of Idea > 25K
- You have already built the arte
- the goal of this folder is to keep 1001 losers > 25K
- the other goal is to own as many winners and raid as much as possible.
6) Expensive No Arte Bleh
Criteria:
- losers go here.
- # Existing > 100,000
- price of idea > 1mil
- run through these and see if they ever become winners
7) Worthless Artes
Criteria:
- you have already built the arte
- they are < 25K per share in value
8. Worthless No Artes
Criteria:
- price is under one million
- no arte
- over 100,000 in existence
9) Main (system folder)
- since this is the default folder, you should only have ideas that have artes, but you haven’t built them yet. any time you snipe an idea it will come into this folder, but you should keep it clean of all non arte ideas. only go after ideas where you dont have artes ALL THE TIME. hence the Main. sort by available by default. then later on you can use other sorts. make it as easy as possible to nab ideas you need to build artes. once you build the arte, move the idea to folders 4,5, or 7 depending.
Q & A
How do you set the price for your bonds?
First off let me refer to the folders above when answering. in general all my little 10 idea bonds are for the ideas in folder 2 mainly, with a little bit of 1. i never sell these ideas.
i factor in three main things when setting the price of a 10 bond.
- How many people already own the idea.
- How many ideas already exist
- How much current 10 bonds are
- if there are under 1,000 in existence and there are no current bonds, you can set it for 15-20bil for 10 ideas.
- if there are under 5,000 in existence and there are no current bonds, unless 100 people own it, you can set those for 4-8bil for 10 ideas.
- if there are over 5,000 in existence but for some reason under 50 people hold the idea, you could get 1-5bil.
- anything else should be put in folder 3,6, or 8.
as for 10,000 bonds that i do, i mainly do that for really cheap ones that i know take forever to build. or ones that cost a lot and i know noobs will eventually need them. i guess anything that is not in folder 7 unless you like it and want to bond 10,000 so noobs can build artes. (create a new folder for these if you want to collect)
the reason people will pay 1-20bil per arte is because they are lazy and do not want to take the time to index (cause ideas to drop). the more ideas = the more composite value rank. so people have 1 of a ton of ideas.
Under my transactions whenever i buy an idea i see an Idea Trans Fee what exactly is that?
i think its just the cost of doing business. call it a system tax or something. any idea buying comes with a small % that costs extra. otherwise people could buy all ideas, and just sell when they see they are in the red.
What exactly is the Failure penalty cost while creating Bonds?
ok all this means is you have to have enough cash in your cash balance to cover the price of the bond (at the time of creation). so whenever youre ready to start doing a bunch, just withdraw all your funds from corp, then start creating bonds, then deposit back. its just a check to make sure people can back up their bets.

Technorati Tags: blogshares, blogs, tags, ideas, shares, bonds, fantasy stock, online gaming
Posted on October 4th, 2007 by the ixxperience and filed under Blogshares, Ideas | No Comments »